Why We Call It "Animate"
Every AI model has its own name for the same idea. If you've been researching video AI tools, you may have seen terms like:
- Move (WAN 2.2)
- Reference-to-Video (WAN 2.7)
- Motion Control (Kling 3.0)
- Motion Transfer / Image-to-Video (Seedance 2.0)
These are all the same core concept. We chose one word β Animate β so you don't have to look up what each company means.
Official Names Reference Table
If you've searched for one of these terms and landed here β you're in the right place.
| What we call it | Model | What the model officially calls it |
|---|---|---|
| Animate | Seedance 2.0 | Motion Transfer / Image-to-Video |
| Animate | Kling 3.0 | Motion Control / Image-to-Video |
| Animate | WAN 2.2 | Move / Image-to-Video (I2V) |
| Animate | WAN 2.7 | Reference-to-Video (R2V) |
What Animate Actually Does
When you hit Animate, here's what happens behind the scenes:
- Your character image is loaded as the visual reference (who the avatar looks like)
- Your driving video is analyzed frame by frame (what the avatar does)
- The AI transfers the motion from your driving video onto your character
- The result is your character, doing exactly what you did β your movements, your expressions, your energy
Same process, every model. The difference is in how each model handles detail, consistency, and the type of prompting it responds to best.
Available Models
| Model | Best for | Character styles | Speed |
|---|---|---|---|
| Seedance 2.0 | Natural motion, signing, fast drafts | Cartoon, illustrated, stylized | Fast |
| Kling 3.0 | Cinematic quality, complex motion | Realistic, detailed, all styles | Medium |
| WAN 2.2 | Open model, flexible motion | All styles | Medium |
| WAN 2.7 | Character consistency across shots, series | All styles | Slower |
Not sure which to pick? Start with Seedance 2.0 for most jobs. Use WAN 2.7 when series consistency matters most. Use Kling 3.0 for the highest visual quality.
Seedance 2.0
Also known as: Motion Transfer / Image-to-VideoHow Seedance 2.0 Works
Seedance uses a reference-based system. Your character image is the @Image1 reference. Your prompt tells the model what to do with that reference.
The Golden Prompt Formula
[Character description] + [Action] + [Scene] + [Camera] + [Style] + [Consistency lock]
Example for ScrollSlop (content video)
A [character type] speaking directly to camera with expressive gestures,
[background description], medium shot, natural lighting, smooth continuous motion,
stable character, consistent face and outfit
Seedance-Specific Prompt Tips
Do use:
static cameraorslow push-inβ keeps focus on the characternatural lightingorsoft studio lightingβ clean outputsmooth continuous motionβ reduces jitterstable face, consistent characterβ improves consistency between framesnatural anatomy, correct handsβ helps the model prioritize hand accuracy- Specific scene descriptions:
neutral grey background,indoor studio,outdoor park
Avoid:
- Vague words like "beautiful" or "amazing" β use specific descriptions instead
- Multiple competing instructions (don't say "close-up wide shot")
- Asking for too much movement in one prompt
Seedance Prompt for ASL/Signing
Character signing in ASL, both hands clearly visible throughout,
expressive face, neutral clean background, static camera,
waist-up framing, natural lighting, smooth motion,
stable anatomy, consistent character
Style Presets Explained
When you select a style preset, we add specific keywords to your prompt automatically:
| Preset | What it adds |
|---|---|
| None | No additional style β pure motion transfer |
| Realistic | photorealistic, natural skin tones, lifelike textures |
| Stylized | artistic rendering, enhanced contrast, stylized motion |
| Cartoon | flat colors, clean outlines, animated style, smooth motion |
For ASL/signing: "None" or "Cartoon" usually give the cleanest results. "Realistic" works best for photo-based character images.
Kling 3.0
Also known as: Motion Control / Image-to-VideoHow Kling 3.0 Works
Kling 3.0 is designed to understand cinematic intent. Write your prompts like directions to a scene, not a list of objects. It responds to explicit motion instructions and character anchoring.
The Kling Prompt Formula
[Subject anchor] + [Action/motion description] + [Camera behavior] + [Scene/environment] + [Mood/style] + [Consistency instructions]
Example for ScrollSlop
A [character] facing camera and delivering dialogue with expressive gestures,
camera tracks slightly forward then holds steady in medium close-up,
[background], professional lighting, natural confident movement,
consistent character design throughout
Kling-Specific Prompt Tips
Think in shots, not clips:
Kling handles multi-shot sequences well. Structure your prompt like a shot list:
First: character establishes in frame, medium shot.
Then: character signs directly to camera, hands clearly visible.
Finally: character pauses and looks forward.
Anchor your subject early:
Define your character at the very start of the prompt. Once established, Kling maintains consistency β face, clothing, style.
Explicit motion beats vague motion:
Instead of: the character moves
Write: the character raises both hands into signing position, gestures expressively, then lowers hands naturally
Camera language that works well:
medium shot, static cameraβ clean, stablecamera holds in medium close-upβ focused on face and handsslow push-inβ slight zoom for emphasistracking shot, follows subjectβ for movement across frame
Kling for ASL/Signing
[Character description], both hands raised in natural ASL signing space,
making deliberate clear handshapes, camera holds steady in medium shot,
neutral indoor background, soft diffused lighting,
smooth natural pacing between signs,
same character maintained throughout, stable anatomy
Key for Kling: Kling is more responsive to detailed motion description than Seedance. Spend the extra words describing the hands specifically.
WAN 2.2
Also known as: Move / Image-to-Video (I2V)What WAN 2.2 Does
WAN 2.2 is an open-source video model (originally called "Move" in many interfaces). It takes your character image and driving video and generates fluid motion. It's highly flexible and handles a wide range of character styles.
Prompt Formula
[Character description] + [Action] + [Scene] + [Camera] + [Motion quality]
Example
A [character type] signing clearly, both hands visible,
neutral background, static camera, smooth natural motion,
consistent character, stable face and hands
WAN 2.2 Prompt Tips
- Straightforward descriptive prompts work well
- Describe the motion you want explicitly:
smooth,fluid,natural pacing - Works well with
static camerafor signing content - Add
consistent characterto reduce drift between frames - Less sensitive to cinematic language than Kling β focus on what you want to happen
When to Use WAN 2.2
- When you want a reliable all-purpose result
- Good for testing a prompt before running on other models
- Strong with cartoon and illustrated characters
WAN 2.7
Also known as: Reference-to-Video (R2V)What WAN 2.7 Does
WAN 2.7 introduces Reference-to-Video (R2V) β the model maintains your character's visual identity across every shot. This is the best model for series work where your avatar needs to look exactly the same video after video.
You provide a character reference image (or video), and WAN 2.7 uses it as a locked anchor. The character stays consistent even as motion, lighting, and scenes change.
Prompt Formula
[Reference anchor] + [Action/signing] + [Scene] + [Camera] + [Consistency lock]
Example
Reference character signing in ASL, both hands in natural signing space,
clear expressive handshapes, clean neutral background,
static camera at medium distance, warm natural lighting,
smooth deliberate motion, consistent face and character throughout,
identical appearance to reference
WAN 2.7 Prompt Tips
- Always reference the character explicitly:
consistent with reference image,identical character throughout - Great for multi-episode series β same prompt structure every time = reliable results
- Describe what you want to stay the same as much as what you want to move
- Works with up to 5 reference inputs β useful for series with established visual identity
- Add
stable anatomyandconsistent outfitfor tightest results
When to Use WAN 2.7
- Building a series with the same character across many episodes
- When character consistency is more important than speed
- Long-form ASL content where your avatar must be recognizable every time
Resolution Guide
| Setting | Output | Best for |
|---|---|---|
| 480p | Fast, small file | Quick drafts, testing prompts |
| 720p | Balanced quality | Most social media posts |
| 1080p | Highest quality, longest time | Final versions, hero content |
Recommendation: Use 480p to test your prompt and composition. Once happy with the result, re-run at 720p or 1080p for the final version. This saves credits.
Recording Your Driving Video
For Seedance 2.0 (Server 1)
- Portrait orientation works best (vertical video)
- Keep motion smooth and continuous β Seedance tracks fluid motion well
- Avoid sudden stops or fast direction changes
- Consistent lighting throughout the clip
- Sign at a natural pace β not too fast
For Kling 3.0 (Server 2)
- Both portrait and landscape work
- Kling handles more complex motion β you can be slightly more expressive
- Clear start and end position β Kling understands narrative structure
- More expressive facial expressions transfer better with Kling
- Works well with longer clips (up to 60 seconds)
For Both Models
- Film in even lighting, no harsh shadows on hands
- Hands fully in frame at all times
- Solid colour top β no patterns
- Simple or neutral background
- If not wearing glasses in your character, remove glasses while recording
- Hands: no rings, watches, or nail art that could confuse the AI
- Stage your environment to match the final output you want
Common Mistakes and Fixes
Character image has patterned or multi-coloured hands. Driving video doesn't keep hands in frame.
Simplify character hands to a solid colour. Add correct hand anatomy, natural fingers, stable hands to prompt.
Face drifts or morphs partway through the animation.
Add same character throughout, consistent face, locked character design. For Kling: anchor character description at the start.
Animation doesn't flow naturally.
Add smooth continuous motion, fluid movement, natural pacing. Check driving video β shaky = shaky output.
Output character looks different from your reference.
Use a cleaner, simpler character image. Add faithful to reference character, match reference appearance.
Signs are blurry or don't come through.
Slow down signing in driving video. Add clear distinct handshapes, deliberate signing pace, both hands visible.
Character edges mix with the background.
Use a character image with simple or no background. Add isolated character, clear subject separation.
Ready-to-Use Prompt Templates
Content Creator (Seedance 2.0)
A [character type] speaking to camera with confident expressive gestures,
[background], medium close-up shot, professional lighting,
natural smooth movement, stable character, consistent face and outfit
Cinematic Avatar (Kling 3.0)
A [character] delivering content with dynamic hand gestures and
expressive facial animation, camera holds in medium shot then
slow push-in for emphasis, [scene description],
professional lighting, confident measured pacing,
same character throughout, cinematic quality
Standard ASL Signing (Seedance 2.0)
A [cartoon / illustrated / realistic] character signing in ASL,
both hands fully visible and expressive, neutral background,
static camera, waist-up framing, natural even lighting,
smooth continuous motion, stable face and anatomy,
consistent character throughout
Standard Signing (WAN 2.2)
A [character type] signing in ASL, both hands fully visible,
neutral background, static camera, smooth fluid motion,
consistent character, stable face and anatomy
Series Episode β Consistent Character (WAN 2.7)
Reference character signing expressively in ASL,
both hands in natural signing space, clear handshapes,
clean background, static camera at medium distance,
natural lighting, smooth motion,
consistent with reference throughout, same face same outfit
β‘ Quick Reference Card
| Goal | Model | Key prompt words |
|---|---|---|
| ASL signing β fast | Seedance 2.0 | static camera, both hands visible, natural signing space |
| ASL signing β quality | Kling 3.0 | expressive hands, camera holds medium shot, cinematic |
| Fingerspelling | Seedance 2.0 / WAN 2.2 | deliberate pace, each handshape distinct, hands centered |
| Expressive content | Kling 3.0 | dynamic gestures, expressive face, slow push-in |
| Series consistency | WAN 2.7 | consistent with reference, same face same outfit throughout |
| All-purpose reliable | WAN 2.2 | smooth motion, natural lighting, consistent character |
| Quick draft | Seedance 2.0 + 480p | smooth motion, natural lighting |
| Final quality | Kling 3.0 + 1080p | cinematic quality, detailed character |