The Animate Guide

Every model. Every technique. Make better slop.

πŸ”₯

We call it Animate. Other platforms may call it Move, Motion Control, Reference-to-Video, or Image-to-Video. It's the same thing. See the full reference table below.

Why We Call It "Animate"

Every AI model has its own name for the same idea. If you've been researching video AI tools, you may have seen terms like:

  • Move (WAN 2.2)
  • Reference-to-Video (WAN 2.7)
  • Motion Control (Kling 3.0)
  • Motion Transfer / Image-to-Video (Seedance 2.0)

These are all the same core concept. We chose one word β€” Animate β€” so you don't have to look up what each company means.

Official Names Reference Table

If you've searched for one of these terms and landed here β€” you're in the right place.

What we call itModelWhat the model officially calls it
AnimateSeedance 2.0Motion Transfer / Image-to-Video
AnimateKling 3.0Motion Control / Image-to-Video
AnimateWAN 2.2Move / Image-to-Video (I2V)
AnimateWAN 2.7Reference-to-Video (R2V)

What Animate Actually Does

When you hit Animate, here's what happens behind the scenes:

  1. Your character image is loaded as the visual reference (who the avatar looks like)
  2. Your driving video is analyzed frame by frame (what the avatar does)
  3. The AI transfers the motion from your driving video onto your character
  4. The result is your character, doing exactly what you did β€” your movements, your expressions, your energy

Same process, every model. The difference is in how each model handles detail, consistency, and the type of prompting it responds to best.

Available Models

ModelBest forCharacter stylesSpeed
Seedance 2.0Natural motion, signing, fast draftsCartoon, illustrated, stylizedFast
Kling 3.0Cinematic quality, complex motionRealistic, detailed, all stylesMedium
WAN 2.2Open model, flexible motionAll stylesMedium
WAN 2.7Character consistency across shots, seriesAll stylesSlower

Not sure which to pick? Start with Seedance 2.0 for most jobs. Use WAN 2.7 when series consistency matters most. Use Kling 3.0 for the highest visual quality.

Seedance 2.0

Also known as: Motion Transfer / Image-to-Video

How Seedance 2.0 Works

Seedance uses a reference-based system. Your character image is the @Image1 reference. Your prompt tells the model what to do with that reference.

The Golden Prompt Formula

[Character description] + [Action] + [Scene] + [Camera] + [Style] + [Consistency lock]

Example for ScrollSlop (content video)

A [character type] speaking directly to camera with expressive gestures, [background description], medium shot, natural lighting, smooth continuous motion, stable character, consistent face and outfit

Seedance-Specific Prompt Tips

Do use:

  • static camera or slow push-in β€” keeps focus on the character
  • natural lighting or soft studio lighting β€” clean output
  • smooth continuous motion β€” reduces jitter
  • stable face, consistent character β€” improves consistency between frames
  • natural anatomy, correct hands β€” helps the model prioritize hand accuracy
  • Specific scene descriptions: neutral grey background, indoor studio, outdoor park

Avoid:

  • Vague words like "beautiful" or "amazing" β€” use specific descriptions instead
  • Multiple competing instructions (don't say "close-up wide shot")
  • Asking for too much movement in one prompt

Seedance Prompt for ASL/Signing

Character signing in ASL, both hands clearly visible throughout, expressive face, neutral clean background, static camera, waist-up framing, natural lighting, smooth motion, stable anatomy, consistent character

Style Presets Explained

When you select a style preset, we add specific keywords to your prompt automatically:

PresetWhat it adds
NoneNo additional style β€” pure motion transfer
Realisticphotorealistic, natural skin tones, lifelike textures
Stylizedartistic rendering, enhanced contrast, stylized motion
Cartoonflat colors, clean outlines, animated style, smooth motion

For ASL/signing: "None" or "Cartoon" usually give the cleanest results. "Realistic" works best for photo-based character images.

Kling 3.0

Also known as: Motion Control / Image-to-Video

How Kling 3.0 Works

Kling 3.0 is designed to understand cinematic intent. Write your prompts like directions to a scene, not a list of objects. It responds to explicit motion instructions and character anchoring.

The Kling Prompt Formula

[Subject anchor] + [Action/motion description] + [Camera behavior] + [Scene/environment] + [Mood/style] + [Consistency instructions]

Example for ScrollSlop

A [character] facing camera and delivering dialogue with expressive gestures, camera tracks slightly forward then holds steady in medium close-up, [background], professional lighting, natural confident movement, consistent character design throughout

Kling-Specific Prompt Tips

Think in shots, not clips:

Kling handles multi-shot sequences well. Structure your prompt like a shot list:

First: character establishes in frame, medium shot. Then: character signs directly to camera, hands clearly visible. Finally: character pauses and looks forward.

Anchor your subject early:

Define your character at the very start of the prompt. Once established, Kling maintains consistency β€” face, clothing, style.

Explicit motion beats vague motion:

Instead of: the character moves

Write: the character raises both hands into signing position, gestures expressively, then lowers hands naturally

Camera language that works well:

  • medium shot, static camera β€” clean, stable
  • camera holds in medium close-up β€” focused on face and hands
  • slow push-in β€” slight zoom for emphasis
  • tracking shot, follows subject β€” for movement across frame

Kling for ASL/Signing

[Character description], both hands raised in natural ASL signing space, making deliberate clear handshapes, camera holds steady in medium shot, neutral indoor background, soft diffused lighting, smooth natural pacing between signs, same character maintained throughout, stable anatomy

Key for Kling: Kling is more responsive to detailed motion description than Seedance. Spend the extra words describing the hands specifically.

WAN 2.2

Also known as: Move / Image-to-Video (I2V)

What WAN 2.2 Does

WAN 2.2 is an open-source video model (originally called "Move" in many interfaces). It takes your character image and driving video and generates fluid motion. It's highly flexible and handles a wide range of character styles.

Prompt Formula

[Character description] + [Action] + [Scene] + [Camera] + [Motion quality]

Example

A [character type] signing clearly, both hands visible, neutral background, static camera, smooth natural motion, consistent character, stable face and hands

WAN 2.2 Prompt Tips

  • Straightforward descriptive prompts work well
  • Describe the motion you want explicitly: smooth, fluid, natural pacing
  • Works well with static camera for signing content
  • Add consistent character to reduce drift between frames
  • Less sensitive to cinematic language than Kling β€” focus on what you want to happen

When to Use WAN 2.2

  • When you want a reliable all-purpose result
  • Good for testing a prompt before running on other models
  • Strong with cartoon and illustrated characters

WAN 2.7

Also known as: Reference-to-Video (R2V)

What WAN 2.7 Does

WAN 2.7 introduces Reference-to-Video (R2V) β€” the model maintains your character's visual identity across every shot. This is the best model for series work where your avatar needs to look exactly the same video after video.

You provide a character reference image (or video), and WAN 2.7 uses it as a locked anchor. The character stays consistent even as motion, lighting, and scenes change.

Prompt Formula

[Reference anchor] + [Action/signing] + [Scene] + [Camera] + [Consistency lock]

Example

Reference character signing in ASL, both hands in natural signing space, clear expressive handshapes, clean neutral background, static camera at medium distance, warm natural lighting, smooth deliberate motion, consistent face and character throughout, identical appearance to reference

WAN 2.7 Prompt Tips

  • Always reference the character explicitly: consistent with reference image, identical character throughout
  • Great for multi-episode series β€” same prompt structure every time = reliable results
  • Describe what you want to stay the same as much as what you want to move
  • Works with up to 5 reference inputs β€” useful for series with established visual identity
  • Add stable anatomy and consistent outfit for tightest results

When to Use WAN 2.7

  • Building a series with the same character across many episodes
  • When character consistency is more important than speed
  • Long-form ASL content where your avatar must be recognizable every time

Resolution Guide

SettingOutputBest for
480pFast, small fileQuick drafts, testing prompts
720pBalanced qualityMost social media posts
1080pHighest quality, longest timeFinal versions, hero content

Recommendation: Use 480p to test your prompt and composition. Once happy with the result, re-run at 720p or 1080p for the final version. This saves credits.

Recording Your Driving Video

For Seedance 2.0 (Server 1)

  • Portrait orientation works best (vertical video)
  • Keep motion smooth and continuous β€” Seedance tracks fluid motion well
  • Avoid sudden stops or fast direction changes
  • Consistent lighting throughout the clip
  • Sign at a natural pace β€” not too fast

For Kling 3.0 (Server 2)

  • Both portrait and landscape work
  • Kling handles more complex motion β€” you can be slightly more expressive
  • Clear start and end position β€” Kling understands narrative structure
  • More expressive facial expressions transfer better with Kling
  • Works well with longer clips (up to 60 seconds)

For Both Models

  • Film in even lighting, no harsh shadows on hands
  • Hands fully in frame at all times
  • Solid colour top β€” no patterns
  • Simple or neutral background
  • If not wearing glasses in your character, remove glasses while recording
  • Hands: no rings, watches, or nail art that could confuse the AI
  • Stage your environment to match the final output you want

Common Mistakes and Fixes

❌ Hands look wrong or deformed

Character image has patterned or multi-coloured hands. Driving video doesn't keep hands in frame.

βœ… Fix

Simplify character hands to a solid colour. Add correct hand anatomy, natural fingers, stable hands to prompt.

❌ Character face changes mid-video

Face drifts or morphs partway through the animation.

βœ… Fix

Add same character throughout, consistent face, locked character design. For Kling: anchor character description at the start.

❌ Motion looks stiff or choppy

Animation doesn't flow naturally.

βœ… Fix

Add smooth continuous motion, fluid movement, natural pacing. Check driving video β€” shaky = shaky output.

❌ Character doesn't look like my image

Output character looks different from your reference.

βœ… Fix

Use a cleaner, simpler character image. Add faithful to reference character, match reference appearance.

❌ Signing doesn't transfer clearly

Signs are blurry or don't come through.

βœ… Fix

Slow down signing in driving video. Add clear distinct handshapes, deliberate signing pace, both hands visible.

❌ Background bleeds into character

Character edges mix with the background.

βœ… Fix

Use a character image with simple or no background. Add isolated character, clear subject separation.

Ready-to-Use Prompt Templates

Content Creator (Seedance 2.0)

A [character type] speaking to camera with confident expressive gestures, [background], medium close-up shot, professional lighting, natural smooth movement, stable character, consistent face and outfit

Cinematic Avatar (Kling 3.0)

A [character] delivering content with dynamic hand gestures and expressive facial animation, camera holds in medium shot then slow push-in for emphasis, [scene description], professional lighting, confident measured pacing, same character throughout, cinematic quality

Standard ASL Signing (Seedance 2.0)

A [cartoon / illustrated / realistic] character signing in ASL, both hands fully visible and expressive, neutral background, static camera, waist-up framing, natural even lighting, smooth continuous motion, stable face and anatomy, consistent character throughout

Standard Signing (WAN 2.2)

A [character type] signing in ASL, both hands fully visible, neutral background, static camera, smooth fluid motion, consistent character, stable face and anatomy

Series Episode β€” Consistent Character (WAN 2.7)

Reference character signing expressively in ASL, both hands in natural signing space, clear handshapes, clean background, static camera at medium distance, natural lighting, smooth motion, consistent with reference throughout, same face same outfit

⚑ Quick Reference Card

GoalModelKey prompt words
ASL signing β€” fastSeedance 2.0static camera, both hands visible, natural signing space
ASL signing β€” qualityKling 3.0expressive hands, camera holds medium shot, cinematic
FingerspellingSeedance 2.0 / WAN 2.2deliberate pace, each handshape distinct, hands centered
Expressive contentKling 3.0dynamic gestures, expressive face, slow push-in
Series consistencyWAN 2.7consistent with reference, same face same outfit throughout
All-purpose reliableWAN 2.2smooth motion, natural lighting, consistent character
Quick draftSeedance 2.0 + 480psmooth motion, natural lighting
Final qualityKling 3.0 + 1080pcinematic quality, detailed character